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Mes petites Kokeshi - Adeline Klam, Emilie Guelpa

Mes petites Kokeshi - Adeline Klam, Emilie Guelpa
Marabout | 2011 | ISBN: 2501074017 | French | 68 pages | JPG | 45.40 MB
Antony Ward - Build a Stylized Cowgirl Character in Maya and Silo

Antony Ward - Build a Stylized Cowgirl Character in Maya and Silo
.flv | project files | 1.17Gb
In this tutorial we will explore how to build a stylised cowgirl character using subdivision surfaces. Throughout these lessons we will explore the use of subdivision surfaces to help us quickly create a stylized cowgirl character. We will begin with a base mesh before posing her and adding clothing and detail. The result will be a highly detailed model ready for textures and rendering that can be used in an illustration or even animation. Although we will primarily be using Silo throughout the tutorial, the techniques taught in these lessons can be followed along using any subdivision surfaces software.
Digital Tutors Creative Development: Rendering a Cowgirl Character in Maya and Photoshop with Anthony Ward

Digital Tutors Creative Development: Rendering a Cowgirl Character in Maya and Photoshop with Anthony Ward
English | .flv 803 kbps | 1280 x 720 15fps | mp3 96kbps | 2h 32mn | 822 Mb
Release Date: Feb 1, 2012 | Author: Antony Ward | Required Software: Maya 2012, Photoshop CS4
Genre: Tutorials
In this Maya tutorial we will look at rendering, and enhancing a cowgirl character model into an image ready for print. We will begin these lessons with the final result from the Creative Development: Modeling a Cowgirl Character in Maya and Silo with Antony Ward tutorial. We will continue on with our cowgirl character and take her to the next level. By adding color, light and texture we will bring her to life all while sharing some essential time-saving tips.
Digital Tutors Creative Development: Rendering a Cowgirl Character in Maya and Photoshop with Anthony Ward

English | 2012 | AVI | eLearning | Duration: 2h32mins| 275MB
In this Maya tutorial we will look at rendering, and enhancing a cowgirl character model into an image ready for print. We will begin these lessons with the final result from the Creative Development: Modeling a Cowgirl Character in Maya and Silo with Antony Ward tutorial.
Digital Tutors Creative Development: Rendering a Cowgirl Character in Maya and Photoshop with Anthony Ward

Digital Tutors Creative Development: Rendering a Cowgirl Character in Maya and Photoshop with Anthony Ward
English | .flv 803 kbps | 1280 x 720 15fps | mp3 96kbps | 2h 32mn | 822 Mb
Release Date: Feb 1, 2012 | Author: Antony Ward | Required Software: Maya 2012, Photoshop CS4
Genre: Tutorials
In this Maya tutorial we will look at rendering, and enhancing a cowgirl character model into an image ready for print. We will begin these lessons with the final result from the Creative Development: Modeling a Cowgirl Character in Maya and Silo with Antony Ward tutorial. We will continue on with our cowgirl character and take her to the next level. By adding color, light and texture we will bring her to life all while sharing some essential time-saving tips. Starting in Maya, we will explore how to light the scene before we apply and adjust a series of shaders to add a splash of color. We will then output the various render passes we need to move into Photoshop and enhance the overall image. Finally, we will work in some finer details as we apply layers of texture before we complete her look by painting in her hair and adding a background. By the end of this tutorial you will have a good understanding of lighting and rendering in Maya, along with working with render passes and image-based lighting. You will also be confident in taking a render into Photoshop to enhance its look without the use of UVs or complex shaders.
Digital Tutors οΏ½ Creative Development: Rendering a Cowgirl Character in Maya and Photoshop with Anthony Ward

Digital Tutors οΏ½ Creative Development: Rendering a Cowgirl Character in Maya and Photoshop with Anthony Ward
English | .flv 803 kbps | 1280 x 720 15fps | mp3 96kbps | 2h 32mn | 822 Mb
Release Date: Feb 1, 2012 | Author: Antony Ward | Required Software: Maya 2012, Photoshop CS4
Genre: Tutorials
In this Maya tutorial we will look at rendering, and enhancing a cowgirl character model into an image ready for print. We will begin these lessons with the final result from the Creative Development: Modeling a Cowgirl Character in Maya and Silo with Antony Ward tutorial. We will continue on with our cowgirl character and take her to the next level. By adding color, light and texture we will bring her to life all while sharing some essential time-saving tips. Starting in Maya, we will explore how to light the scene before we apply and adjust a series of shaders to add a splash of color. We will then output the various render passes we need to move into Photoshop and enhance the overall image. Finally, we will work in some finer details as we apply layers of texture before we complete her look by painting in her hair and adding a background. By the end of this tutorial you will have a good understanding of lighting and rendering in Maya, along with working with render passes and image-based lighting. You will also be confident in taking a render into Photoshop to enhance its look without the use of UVs or complex shaders.
Digital Tutors Creative Development: Rendering a Cowgirl Character in Maya and Photoshop with Anthony Ward

Digital Tutors Creative Development: Rendering a Cowgirl Character in Maya and Photoshop with Anthony Ward
English | .flv 803 kbps | 1280 x 720 15fps | mp3 96kbps | 2h 32mn | 822 Mb
Release Date: Feb 1, 2012 | Author: Antony Ward | Required Software: Maya 2012, Photoshop CS4
Genre: Tutorials
In this Maya tutorial we will look at rendering, and enhancing a cowgirl character model into an image ready for print. We will begin these lessons with the final result from the Creative Development: Modeling a Cowgirl Character in Maya and Silo with Antony Ward tutorial. We will continue on with our cowgirl character and take her to the next level. By adding color, light and texture we will bring her to life all while sharing some essential time-saving tips. Starting in Maya, we will explore how to light the scene before we apply and adjust a series of shaders to add a splash of color. We will then output the various render passes we need to move into Photoshop and enhance the overall image. Finally, we will work in some finer details as we apply layers of texture before we complete her look by painting in her hair and adding a background. By the end of this tutorial you will have a good understanding of lighting and rendering in Maya, along with working with render passes and image-based lighting. You will also be confident in taking a render into Photoshop to enhance its look without the use of UVs or complex shaders.








