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Sponsored High Speed Downloads
- Digital tutors Getting Started with Physics in Motion Builder Direct Downloads
- 9631 downloads at 7400 kb/s
- Digital tutors Getting Started with Physics in Motion Builder Fast Downloads
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Digital tutors Getting Started with Physics in Motion Builder Filesonic, Fileserve, Megaupload, Download Digital tutors Getting Started with Physics in Motion Builder free from rapidshare, mediafire, hotfile, ftp, direct download. Digital tutors Getting Started with Physics in Motion Builder subtitle, DVDRip, BDRip.
Digital Tutors - Getting Started with RealFlow5(Reup)

English | (.flv) | VP6 782x646 15 fps ~1000Kbps | MP3 44,1kHz 1ch 96Kbps | 626 MB
Genre: Video Training
In this series of lessons we'll learn the basics of using RealFlow 5. Using RealFlow, we can create realistic fluid and physics simulations that we can then bring into another application to light and render.
This series of lessons will introduce us to the powerful software of RealFlow so we can begin experimenting and using it for our own projects. By understanding now how emitters, daemons and objects interact, we can create and control complex simulations.
Digital Tutors Getting Started with Digital Painting in Photoshop CS5 DVD-iNKiSO

English | Team: iNKiSO | ISO | 1.01 GB
Genre: Video Training
In this collection of lessons we will learn how an artist can get started painting digitally inside of Photoshop
Digital Tutors - Getting Started with Digital Painting in Photoshop CS5(Repost)

Digital Tutors - Getting Started with Digital Painting in Photoshop CS5 | ISO | 1.01 GB
In this collection of lessons we will learn how an artist can get started painting digitally inside of Photoshop. We will begin by taking a quick tour around the user interface learning the location of important tools and panels. Next, we will learn how we can create and manage layers in Photoshop. From here we will dive into some of the most commonly used tools for digital painting, learning where they are and how they work.
Digital-Tutors - 3ds Max for Motion Graphics

Digital-Tutors - 3ds Max for Motion Graphics
Duration: 4h 53m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 3.77 GB
Language: English | Level: Advanced
Genre: eLearning
This collection of tutorials shows artists how to create an eye-catching motion graphics spot using 3ds Max and After Effects. In this training you will learn from several Digital-Tutors instructors, each of whom will be guiding you through a portion of the entire production pipeline used to create our final motion graphics piece. We will begin by exploring many of the powerful modeling tools found in 3ds Max, and utilizing these tools to build our 3D motion graphics elements. From there, we will look at a number of animation tools and features that will allow us to quickly add movement and life to our 3ds Max elements. From there, we will learn how to incorporate dynamic elements such as flowing cloth, smoke, and sparks into our scene. Finally, we will learn how to render out our elements from 3ds Max, and utilize After Effects for final compositing and sweetening of our motion graphics spot.
Digital Tutors Getting Started With TopoGun-iRONiSO

Digital Tutors: Getting Started With TopoGun
English | Team: iRONiSO | ISO | 1.12 GB
Genre: Video Training
In this TopoGun tutorial we're going to learn the basics of using TopoGun to build custom topology for our models. These days it's common practice to create extremely high resolution and highly detailed models in sculpting applications like ZBrush or Mudbox. These models can give us a great idea of what a character, set, or prop will look like but they're usually not optimized for rigging, animation, or use in a real-time game engine.
The Character Animator Toolkit for Motion Builder

The Character Animator Toolkit for Motion Builder
Language: English | 467 MB
Genre: Video Traning
This Master Class will demonstrate both practical tools and ideas for creating custom character rigs and animation using Autodesk�s Motion Builder software. Our intended audience is current Motion Builder users of the beginning to intermediate level, as well as riggers and animators whom are new to Motion Builder. Our topics will include the rigging and keyframe animation of characters as well as special animation procedures often needed in production.
The Character Animator Toolkit for Motion Builder

The Character Animator Toolkit for Motion Builder
Language: English | 467 MB
Genre: Video Traning
This Master Class will demonstrate both practical tools and ideas for creating custom character rigs and animation using Autodesk�s Motion Builder software. Our intended audience is current Motion Builder users of the beginning to intermediate level, as well as riggers and animators whom are new to Motion Builder. Our topics will include the rigging and keyframe animation of characters as well as special animation procedures often needed in production.
Digital Tutors - Creative Development - Motion Flow Rigging in Maya

Digital Tutors - Creative Development - Motion Flow Rigging in Maya
English | VP6F 782x646 | MP3 96 kbps | 2.25 GB
Genre: eLearning
In this course, Farley Chery will be introducing extraordinary new rigging concepts to help animators achieve natural fluidity in our body movement. He will cover different theories and methods used in combination to give natural articulation that occurs during body movement.
Digital Tutors - Getting Started with Oceans in Maya V2012 BOOKWARE ISO-LZ0

Digital Tutors - Getting Started with Oceans in Maya V2012 BOOKWARE ISO-LZ0 | ISO | 382 MB
Inthis Maya tutorial well learn how to begin Mayas powerful Oceanfeatures. Using Maya Oceans, well be able to achieve quality resultswithin a matter of minutes. Well begin this project by learning thebasics of creating a Maya Ocean and what it is actually made of. Wellthen learn about attributes we need to set early in the project. Thenwell learn how to control the noisiness of waves and their length.After that, well create line graphs to change each waves height,turbulence and peak. Well finish the tutorial by adding foam andediting the color information of the shader.
The Character Animator Toolkit for Motion Builder

The Character Animator Toolkit for Motion Builder
Language: English | 467 MB
Genre: Video Traning
This Master Class will demonstrate both practical tools and ideas for creating custom character rigs and animation using Autodesk’s Motion Builder software. Our intended audience is current Motion Builder users of the beginning to intermediate level, as well as riggers and animators whom are new to Motion Builder. Our topics will include the rigging and keyframe animation of characters as well as special animation procedures often needed in production.
The Character Animator Toolkit for Motion Builder

The Character Animator Toolkit for Motion Builder
Language: English | 467 MB
Genre: Video Traning
This Master Class will demonstrate both practical tools and ideas for creating custom character rigs and animation using Autodesk’s Motion Builder software. Our intended audience is current Motion Builder users of the beginning to intermediate level, as well as riggers and animators whom are new to Motion Builder. Our topics will include the rigging and keyframe animation of characters as well as special animation procedures often needed in production.
Digital-tutors : Creative Development: Motion Flow Rigging in Maya with Farley Chery

Digital-tutors : Creative Development: Motion Flow Rigging in Maya with Farley Chery
English | 7 hrs | flv 1286kbps | 1280x720 15fps | mp3 96kbps | 2.2Gb
Genre: VideoTraining
Digital Tutors Creative Development Creating Procedural Rigs and Controlling Motion in Houdini DVD-iNKiSO

English | Team: iNKiSO | ISO | 1.43 GB
Genre: Video Training
In this Houdini tutorial we will build a custom IK and animation setup that fills our surface with little bugs
Digital Tutors - Creative Development - Creating Procedural Rigs and Controlling Motion in Houdini DVD-iNKiSO

Digital Tutors - Creative Development - Creating Procedural Rigs and Controlling Motion in Houdini DVD-iNKiSO
English | Team: iNKiSO | IOSO | 1.40 GB
Genre: eLearning
In this Houdini tutorial we will build a custom IK and animation setup that fills our surface with little bugs.
Using DOPs to control initial performance, this tutorial teaches the user how to use extra information like speed, size and orientation and to manage it. Generating little bugs that walk around and avoid one another. We will cover expressions, channel generation, and rendering with physically based rendering.
Digital-Tutors – Creative Development: Transformation Motion Graphics in Maya and After Effects

English | 2011 | AVI | eLearning | 2h55m | 1.2GB
In this tutorial we will learn how to create an animated robotic title sequence. Throughout these lessons we will use a combination of Maya, After Effects and Photoshop to do everything from the modeling, animating, texturing, lighting and rendering of an animated title sequence. By the end of this tutorial you’ll have an understanding of the knowledge required to create a robotic title sequence from start to finish.
Digital Tutors - Introduction to Lighting in Softimage 2012
Digital Tutors - Introduction to Lighting in Softimage 2012
English | Duration: 1h 45m | VP6F | 1280x720 | MP3 44.1KHz mono | 516MB
Genre: eLearning
In this collection of lessons we will learn about the essential lighting tools and features found in Softimage.
Understanding how the various lighting tools in Softimage work and behave is a very important skill for anyone who is getting started with this 3D application.
Digital-Tutors – Creative Development: Transformation Motion Graphics in Maya and After Effects

Digital-Tutors – Creative Development: Transformation Motion Graphics in Maya and After Effects
.flv | 792 kbps | 1280 x 720 15fps | mp3 96kbps | 2h 55m | 1.21 Gb + Project file: 297 Mb
Required Software: Maya 2011, Photoshop CS5, Illustrator CS5, After Effects CS5
Level: Advanced | Languge: English
In this tutorial we will learn how to create an animated robotic title sequence. Throughout these lessons we will use a combination of Maya, After Effects and Photoshop to do everything from the modeling, animating, texturing, lighting and rendering of an animated title sequence. By the end of this tutorial you’ll have an understanding of the knowledge required to create a robotic title sequence from start to finish.
Digital-Tutors ? Creative Development: Transformation Motion Graphics in Maya and After Effects

Digital-Tutors ? Creative Development: Transformation Motion Graphics in Maya and After Effects
.flv | 792 kbps | 1280 x 720 15fps | mp3 96kbps | 2h 55m | 1.21 Gb + Project file: 297 Mb
Required Software: Maya 2011, Photoshop CS5, Illustrator CS5, After Effects CS5
Level: Advanced | Languge: English
In this tutorial we will learn how to create an animated robotic title sequence. Throughout these lessons we will use a combination of Maya, After Effects and Photoshop to do everything from the modeling, animating, texturing, lighting and rendering of an animated title sequence. By the end of this tutorial you?ll have an understanding of the knowledge required to create a robotic title sequence from start to finish.
Digital-Tutors - Introduction to Unity

Digital-Tutors - Introduction to Unity
Duration: 5h 21m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 1.81 Gb
Language: English | Level: Beginner
Genre: eLearning
In this Unity tutorial, we will learn how to effectively utilize the game engine. Over the tutorial, we will learn how to use the Unity editor interface as well as how to navigate in the scene view. From there, we will learn how to import assets and how to create prefabs. Then we will shape our level even more by adding character controllers, colliders, lights, materials and physics. We will then finish the tutorial by learning how to use scripting in order to make our level interactive.
Digital-Tutors - Introduction to Unity

Digital-Tutors - Introduction to Unity
Duration: 5h 21m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 1.81 Gb
Language: English | Level: Beginner
Genre: eLearning
In this Unity tutorial, we will learn how to effectively utilize the game engine. Over the tutorial, we will learn how to use the Unity editor interface as well as how to navigate in the scene view. From there, we will learn how to import assets and how to create prefabs. Then we will shape our level even more by adding character controllers, colliders, lights, materials and physics. We will then finish the tutorial by learning how to use scripting in order to make our level interactive.








