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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling Reup

3ds Max Modeling for Games: Guide to Game Character, Vehicle, and Environment Modeling PDF + DVD
Focal Press | ISBN: 0240810619 | 2008 | PDF+DVD | 336 pages3.04 GB
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.
3ds Max Modeling for Games, Second Edition: Insider’s Guide to Game Character, Vehicle, and Environment Modeling: Volume I

3ds Max Modeling for Games, Second Edition:
Insider’s Guide to Game Character, Vehicle, and Environment Modeling: Volume I (PDF + DVD)
Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 1.17 GB
The 2nd edition of Andy Gahan’s 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD’s, a brand new environment and much more – as well as updates throughout covering latest version of Max.
3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I PDF + DVD

Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 1.17 GB
Genre: Video Training
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I PDF + DVD

3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I PDF + DVD
Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 1.17 GB
Genre: Video Training
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling(Repost)

3ds Max Modeling for Games: Guide to Game Character, Vehicle, and Environment Modeling PDF + DVD
Focal Press | ISBN: 0240810619 | 2008 | PDF+DVD | 336 pages3.04 GB
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.
3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle

3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan
Publisher: Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 101 MB
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
3ds Max Modeling for Games, 2nd Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling (Volume I)

Focal Press | ISBN: 0240815823 | July 1, 2011 | PDF | 480 pages | 105MB
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

Publisher: Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 98.6 MB
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I PDF + DVD

3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I PDF + DVD
English | ISBN 10: 0240815823 | PDF | 480 pages | 1.17 GB
Andrew Gahan, "3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I"
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of tutorials that start with simpler models and gradually move up to more complex builds. The strength of this book is that it teaches all of the important game modeling elements: character & environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work.
3ds Max Modeling for Games Insiders Guide to Stylized Modeling

3ds Max Modeling for Games Insiders Guide to Stylized Modeling | ISO | 214 MB
There\'s a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work.
3ds Max Modeling for Games Insiders Guide to Stylized Modeling

3ds Max Modeling for Games Insiders Guide to Stylized Modeling | ISO | 214 MB
There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work.
3ds Max Modeling for Games: Volume II: Insiders Guide to Stylized Modeling by Andrew Gahan

380 pages | 1 edition | December 5, 2011 | English | ISBN-10: 0240816064 | PDF | 84 Mb
There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art.
3ds Max Modeling for Games Insiders Guide to Stylized Modeling

3ds Max Modeling for Games Insiders Guide to Stylized Modeling | ISO | 214 MB
There\s a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work.
Gnomon Workshop – Environment Modeling for Games

Gnomon Workshop – Environment Modeling for Games with Nate Stephens
eLearning | 2.26 GB
In this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya. In the process, Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art. A timelapse video of the entire modeling session is included so that the viewer can see and understand all the techniques being used. Nate will also cover common errors and mistakes to avoid so that the scene will run efficiently in real time and light correctly.
Environment Modeling for Games with Nate Stephens

Environment Modeling for Games with Nate Stephens
English | AVC1 1024x768 15 fps | AAC 64 Kbps 22.05 KHz | 2.26 GB
Genre: eLearning
In this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya. In the process, Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art. A timelapse video of the entire modeling session is included so that the viewer can see and understand all the techniques being used. Nate will also cover common errors and mistakes to avoid so that the scene will run efficiently in real time and light correctly
Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games

Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games | ISO | 2.39 GB
Mayan Escalante - Low Poly Modeling Head Modeling for Games
3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.
Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games

Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games | ISO | 2.39 GB
Mayan Escalante - Low Poly Modeling Head Modeling for Games
3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.
Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games

Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games | ISO | 2.39 GB
Mayan Escalante - Low Poly Modeling Head Modeling for Games. 3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film

2010 | 472 Pages | ISBN: 0240814282 | PDF | 43 MB
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.
CGmasters - Character Creation Vol.1 - Modeling

CGmasters - Character Creation Vol.1 - Modeling
English | Videos + Project | AVC1 1280x720 | AAC 128 Kbps | 4.98 GB
Genre: eLearning / Blender
Blender Certified Trainer Lee Salvemini has recorded, from start to finish, modeling a character suitable for a pre-rendered game cutscene or short film. In the DVD Lee will guide you through the tools and techniques used in Blender to create the character, from the modeling stage, to posing the character, applying realistic cloth simuation, and finally rendering and compositing the model with nodes in an epic scene for client/team presentation. All tutorials include helpful pop-up hints and complete audio commentary. Ninja character concept by David Revoy, Art Director of Sintel.








